Sunday, December 17, 2006

My Wii!



no more embarrassing purple cube! : )

Sunday, December 10, 2006

Week 11: The Importance Of Gameplay

Gameplay is basically how the player interacts with the game or how the character that the player is controlling reacts to its environment. Other aspects of gameplay design will include the changing state of objects within an environment, the changing of rules or difficulty throughout the game or the changing state of the environment as the game progresses.

To me gameplay is the most important aspect of a video game, when I play a game I expect it to primarily be entertaining and satisfying to play. It is also important for me to have a reason to continue playing a game, the prospect of unlocking new items by completing tasks will usually keep me playing, also a good storyline will give me a reason to continue playing.

Basic gameplay functions like navigating menus and controller interaction will be used in most games but other than that there are no rules where gameplay is concerned.

Depending on the type of game it can either be the base upon which the rest of the game is built or it can be brought about through decisions made during early development of the game. When creating an RPG decisions about the storyline and art design may be made long before decisions about gameplay are, whereas a puzzle game may be created with gameplay at the forefront and the graphics and presentation would be worked on after the gameplay is established.

Although gameplay can be an important foundation from which the rest of the game can be built, too much reliance on gameplay can have a negative effect on the rest of the game. For example with the Wii developers may rely too much on interaction using the controller and use this as a selling point rather than spend time and resources on the games presentation and storyline.