Saturday, April 04, 2009

Wednesday, February 11, 2009

Tuesday, February 03, 2009

The pub from above

After a very long time searching I finally managed to find the pub in Google maps. This aerial view will be very helpful when it comes to constructing the model. I've drawn a fairly basic sketch that I will use in Max to plan the layout later on.

My final location will consist of the pub itself, the car park, the beer garden and a small area of road just in front of the pub.




Photoshop edits

Below are three of the photos that I took which I have edited in photoshop to provide concepts for the 3D model.

The pub is being used as a safe house in a survival horror game; so I've boarded up all the windows and doors on the ground floor, chipped the paint on the signs, rubbed some chalk off the chalkboards, dropped some litter on the ground and generally made the building look broken-down and shabby.




Monday, February 02, 2009

Reference photographs

The pub that I have chosen for my project is The Bradgate Arms located just outside the city centre in Leicester. I chose a pub outside the city centre because it was important to me that the pub had no adjoining buildings and also had a beer garden and car park.

The pub itself has all the classic British pub characteristics that I was looking for - chalkboards, a swinging sign, a beer garden, a shit load of wooden benches, and even a door to the cellar round the side.






Tuesday, November 18, 2008

Team Fortress characters

Here are my concepts for my character project. I chose the team fortress project which requires creating two characters of different age, ethnicity and body type.




They are pretty basic at the moment but I may add more details (weapons, accessories etc) depending on how much time I have later on.

Sunday, November 16, 2008

Mechanical character with background

I never got round to making a background for this character last term but I really like him so I think he still deserves one.

Before




After



None of the background was actually drawn or painted; just a few shapes, gradients and filters. It's not something I wanted to spend a long time on and I think the simplicity of the background benefits the more detailed character. However I may come back to it again soon.

Saturday, November 01, 2008

Environment project - photos

I chose the garden project.







It's not exactly a garden but there are some interesting textures going on here. It'll be interesting to see how long it takes me to model those wheelie bins seeing as it took me about 6 weeks to model one in the first year. Mind you that was the first 3D model I'd ever attempted.

Thursday, October 30, 2008

Falling leaves A1 sheet project

During the first week of term we were asked to create something using just a sheet of A1 card, scissors and glue.



I was inspired by those flying paper people in Spirited Away. At first I was going to cut out a load of paper people, but I was convinced how good they would look, so I went for a more autumnal design.



There are 57 leaves. I could have squeezed a few more out of my A1 sheet but both my thumbs were extremely sore from all the scissoring. But I reckon the more suffering you endure for your art the better the final outcome will be. And the "Oooh I like your leaves!" I hear every time someone enters my room makes it all worthwhile.

Friday, September 19, 2008

Animal portraits

Some animal portraits I did over the summer






I do prefer drawing animals to humans I must say. I fact I think I prefer animals altogether to be honest.

Monday, April 21, 2008

Digital masterpiece

The Fighting Temeraire tugged to her last berth to be broken up

I had a quick browse of some classic masterpieces on the net and came across this one. I recognized this painting because it was on the wall in the dining room of my parents old house. Obviously I now know it was just a replica, and my parents one was a lot greener than this, I guess it had faded from the sun shining through the window onto it.




I have could potentially taken weeks trying to recreate this painting, so I decided to spend as little time as possible on it and ended up with something that looks a bit like a rubbish Van Gogh painting done in photoshop.



I'll have a go at improving it soon, perhaps add some more detail with a smaller brush.

Sunday, April 20, 2008

Queens building project

To be honest this projects been a lot less stressful than I thought it would be, I was really dreading it as was everyone else I reckon. But I actually sort of enjoyed it and its definitely helped me learn a lot.

The quality of my models has increased hugely this term. When working in a team theres the pressure of trying to get assets finished quickly so as not to let the team down. When I work by myself I'm quite happy to go at my own pace which is usually pretty slow but the amount of models I made this term (somewhere between 15 and 20) demonstrates how quickly I'm actually capable of making them. In the first year it took me the best part of a term to make a terrace house, but now I think I could bang one out in a couple of days and it would probably look a million times better.

There was still a few more assets that I would have like to have got done but like some foliage and the display cabinet, but I've had to call it quits and go back to concentrating on my 2D work because I've been neglecting it for the last few months while we've been working on this project. I think we would have all liked some more time to work on this project but I think deadlines need to be fixed otherwise we could just carry on finding more assets to make and tweaking forever.

Before christmas I really felt like I was lagging behind everyone else in the class when it came to using max but my confidence has really grown now. So i'm really pleased we had the chance to do a group project like this because I've now got the hang of skills and techniques that I was really struggling with last term.

Thursday, April 17, 2008

Mechanical and Organic characters

All done.. for now. I'd like to add backgrounds when i have the time but this'll have to do for now. The shadows probably need some work but this was my first attempt at them in photoshop.




I used an orange peel texture for my fruit creature which seems to have worked pretty well. The leaves didn't quite come out how i planned but overall i think it looks good considering i only spent an hour or so rendering it.




Again, i only spent a short amount of time colouring my mechanical character. I might have added more in the way of texture if i spent a bit longer on it, but the design and shape is pretty much spot on, just how i planned it.

Monday, April 07, 2008

Jumbo Jet

The air, land, sea task sort of ended up with me modeling a jumbo jet which wasn't very original but i'm pretty proud of it. This is definitely the biggest model i've ever made, i did start mapping it but it's going to be fairly hard finding reference for the texture page, i'm just going to leave that for now i think.



Sunday, March 16, 2008

WiiKitty.com

Some highlights...







aww